G-Force - if in fighters expecially, this is among the most important. 53 "Firestorm" a range of important changes to crew skills will take place. So to train your crew simply navigate to your vehicle list and right-click the crew slot then click 'Crew' (1 in the screenshot below). Frags per battle 2. In other words, you get more than one chance and more than one. Kay Aug 22, 2015 @ 3:36pm. Engine power. War Thunder features vehicle respawns in battle. I think this could be very useful in War Thunder for skill levels. Repair Rank - Determines the maximum aircraft rank to which the "Repair Speed" skill is applied. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Repair rank - if you don’t have the repair rank to match, the repair skill is useless. The game is based around combined arms battles on air, land, and sea with vehicles from the Great War to today. vitality can help sometimes, but certainly giving them targeting, reload, leadership, repair, driving and possibly keen sight (usefull sometimes) are all good. Fighter plane's crews don't need gunner's skills. Vitality - you get pilot sniped a lot less. Originally posted by SpiralRazor: IIRC they add +3 and +5 to all skills. Crew skills are important, and a “resource” players need to cultivate wisely. pretty much the title. One point on keen vision of each crew for starters, this skill only works when the crew member it's looking in the enemy tank direction. After that you can go for the other skills on the gunner tab and second on the pilot fighter tab. Or you might misjudge a strafing run and prune a few. In fact many were explicitly designed with this capability. Basically, crews are slots you place your vehicles into within the game. It’s best to shoot a explosive projectile (example: APHE, APCBC-HE, HE) into the middle of the crew compartment. More and more tanks and SPGs with an automatic loading and. This applies to agility as well I believe. Remember, crew points are pooled per crew slot and can be used for either tank or aircraft crews (and in the future, naval). The simple survivability that the crew levels add combined with dozens of bonuses for having your crew levels high makes any new person bait for larger fish. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Crew Skills Need to Be Removed. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some dude who isn't in the. Hope this helps! This^. There are 5 crew slots: Driver, Gunner, Loader, CC, Radio Op. 5/5 so your gunner can adjust in azimuth and elevation simultaneously, reloading, leadership. Leadership - commander: increases crew skill for the rest of the crew. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. 50 cal. If a tank has thermal and at the same time night vision as well, you’ll have night vision as default, but you’ll need to research the thermal modification to be able to use thermal. Crew Skills! Since i'm a pretty much new player in War Thunder I have a lot of doubt about where to spend my skill points. Keen vision - (Max 1626) This skill affects the pilot’s visual range in the area visible from the cockpit; i. War Thunder > General Discussions > Topic Details. Higher caliber weapons are usually hard to survive but this skill still comes in handy as it can help you survive a shot from the . planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Top. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Seems like a reasonable place to ask this: Will we get the crew points back when tanks are reset at the end of the closed beta? On the official page it's only mentioned that golden eagles for crew training aren't gonna be refunded. pretty much the title. I assume we won't get the gold back we may have used to get the crew training points, but am I right in assuming. CryptoAll tanks at or equal to rank 3 will be repaired but your rank 4 tanks will not. Crew # Tanks Air Naval. Would you agree?These don't really play a role in War Thunder and are expendable crew members and replacements. 3 • Additional comment actions. I now have full max keen vision for every crew member and since doing that I don't remember any instance when a tank was invisible. pretty much the title. All tanks use all skills. Subsc. Tanks with extra crew will usually have excessive numbers of machine gunners. I like to keep my biggest baddest strongest tank in the 45. If you put a plane into a Level 50 tank slot it will be effectively level zero minus any points you put into the hangar repair skills. V-1710 apologist. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Kill / Death ratio 1. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. This skill also affects the repair time of aircraft that have landed on a friendly airfield during a battle. but I've recently started playing tanks seriously and I'm not sure how to split it. I have a T-72 with driver, gunner and commander, and my question is: if I improve the "loader" or the "radio operator" ability to repair, does it improve the repair speed?Qualifications give +3 to all skills for a pretty reasonable SL price in the early tiers. Imagine the nightmare of having an aced crew on a high-tier heavy tank, then moving down to a light reserve tankette (for seal clubbing fun) and permanently erasing the progress on the extra crew that don't fit. but I've recently started playing tanks seriously and I'm not sure how to split it. I know is a rule of thumb you're supposed to spread them evenly but what I've been doing is putting everything into reloading targeting in range fin. pretty much the title. The tank has. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Crews never change. experience is shared among all of them, so if you use all your points on ground vehicles you won't be able to use them on aircraft or ships. Lifespan 2 min. That being said, any crew points earned in a particular crew slot can be spent on. Bombers want points in defensive armament, but don't care about. This is true for buildings but importantly it is. Cryptoagility uses averages, so pumping it all into the gunner first won't help as much compared to spreading it out between the gunner, driver, and commander, also don't forget the radio operator also has these skills and can be upgraded to help stats even if he isn't present in the tank's crew. 34 m / 3. Usually you want the damage control skills (minus unwatering time, nobody needs that), crew interchangeability and the gunners tab skills for faster reloads and better AI gunners. 4. At top tier and in a lot of french tanks it doesnt really matter as weapon loading speed has no effect on auto loaders, but for tanks like the AVRE, T-34, T-30, KV-2 and whatnot it matters a lot. Ever since the last patch where any damage done to your pilot is equivalent to the loss of tail control, vitality is pretty much at the bottom of your priority. 62mm, but a maxxed one can take two. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. 3 comments. but the others take priority. So first you decide what mode you will be playing and then spend those points accordingly. Premium rank 3-4 plane are the best way to level crews, its just depending on the amount of RP you make with that crew. Crew 2: Med/Heavy Fighter Ship. (That has the crew you want to use) Then select the new vehicle you want to use to the empty garade slot. Per 100 RP nets you 3 crew points, but it's spread across 3 crews you use in AB. This means the total crew bonus is +10 (5 from crew points, 3 from expert and 2 from ace). say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some dude who isn't in the. e. The T-80U is a rank VII Soviet medium tank with a battle rating of 11. 7K subscribers Subscribe 467 14K views 2 years ago #warthundertips #warthunderguide. Rudee66 • 8 yr. It is a very noticeable change. Who the hell looks at a tank who's turret crew is gone and thinks "Yep. The expert crew bumps up all stats by 3, but going from a level 2 reload to a level 5 reload is way different than going from a level 5 to level 8. but I've recently started playing tanks seriously and I'm not sure how to split it. Vitality. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. 71 "New E. In World of Tanks, when either one of your loaders gets hit (some vehicles have two loaders), your reload gets slower. - The costs of each slot as you buy more. You end up with a kind of priority curve of how you spend your crew experience where you have 4 tiers of priority. Tod. 1. They feel like a… So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. For tanks with smaller crews, one member may take on multiple roles, such as in the T-70. ". 150 is max, points wise for "tanks". Vitality is per crew member. if i change tank in the same crew slot do i lose all the crew skills that i had on the old tank for example i have +5 in reloading on is1 if i change the is1 to is2 do i still have that +5 for reload or i lose it all and i should start train my crew for each tank separately how about ace and expert crew if i ace my crew dose that affect other tanks that i use in that slot or i. Pointing a tank's big gun at things in Enlisted will change the color of the crosshair (reticle). but I've recently started playing tanks seriously and I'm not sure how to split it. Many components, such as the new gun mount, the welded turret with a new, single, wide. Keen vision is not useless mate it helps a lot especially in RB and sim but wait for the 50% off sale coming in a couple. And the best part is that similar to tanks, Naval crew skills are all universally important regardless of ship type unless you main low-tier MTBs. The skills make a huge difference. ago. The BMP-1P was introduced in the late 1970s and featured enhanced anti-tank capabilities, smoke grenade launchers and additional armour. If you notice you're performing well in terms of damage control, but a certain trait such as reload or crew loss kills you, consider making those a priority if you can. but I've recently started playing tanks seriously and I'm not sure how to split it. warthunder. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. 8 A Green Targeting Reticle Means Big Damage. Without the crew training and module unlocks, you can be shooting at an enemies exact range, and straddle targets all day in AB. Visibility - (Max 1626) This skill affects the vision range around the aircraft. Apart from artillery all the crew skills are valuable for all tanks. However if you get 100 crew xp points while flying a plane but don't spend them then they can be used on tank skills instead. but I've recently started playing tanks seriously and I'm not sure how to split it. bird Sep 24 @ 8:06pm. Repair time makes the time you have to wait before the vehicle is usable again shorter. When you get expert, you can play to get ace cheaper or for free. pretty much the title. To be fair the T29 is objectively better than the KTs, better, trollier armor, waay better survivability due to crew spacing and better ammo storage, making 1shots in the turret nearly impossible. 391K subscribers in the Warthunder community. BMO_ON • 2 yr. pretty much the title. general. Field repair, reloading and leadership (increases all other skills by a small amount) are the most useful, and agility (decreases the amount of time needed for a crew member to change his seat) and driving skill (increases the gear switching speed) can be helpful in some situations as well. but I've recently started playing tanks seriously and I'm not sure how to split it. Would you agree?So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Keen vision. • 3 yr. Take an M5A1 Stuart, give it to a crew with no tank driving skills and basic XP, and then try the same tank with an ACE crew and level 150. Which I have 6 of for all 3 categories for germany. . Ground frags per battle 1. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. I'd love to see something similar in War Thunder. Or rammed by an enemy aircraft. ago. Visability. Final step: pat yourself on the back for seal clubbing out classed vehicles and attribute it to your own ‘skill’. Ground forces / Death 1. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Fighters need mainly G-tolerance and vitaly and after that the other skills on that tab. 0=50. . but I've recently started playing tanks seriously and I'm not sure how to split it. but I've recently started playing tanks seriously and I'm not sure how to split it. Reapair/agility. Dodo_Dud: As the connectivity during vacation was much inferior to home, this points at one major culprit: The net code Gaijin uses to sync stuff. Although often overlooked, these skills can increase your tank's performance by a significant amount. but I've recently started playing tanks seriously and I'm not sure how to split it. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. In arcarde you need for both bombers and fighters reduced reload times and in HB reduced repair times. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. 0 with my German Tanks and want to start leveling up my. Keen vision, repair and agility are all 'average' skills. Images from Gaijin Entertainment. Bomber need vitality for its pilot and gunner. The most misunderstood and the most powerful crew skill you could ask for in a tank (or jet in ground rb) Reply reply. 2. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. 2 crewmember tanks (driver + commander) still utilise the loader skill, etc. but I've recently started playing tanks seriously and I'm not sure how to split it. . What should I mainly focus on with my tank crew skills that is not Vitality? On my German tank crews they have a Vitality of 70/100 and they still die really easy so to me that skill is worthless, so what skill should I try and focus on the most? Jump to content. Although often overlooked, these skills can increase your tank's performance by a significant amount. Compared to its predecessor, the Mk. 3. Note that not all tanks have five crew members. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. crew interchangeability. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. I focus more on gunner specific skills and weapon reloading then driving and finally feild repair/leadership. . Keen Vision 9. but I've recently started playing tanks seriously and I'm not sure how to split it. And invest on a expert crew. Pilot, Defensive armament, Logistical services. I don't think there is a cap for crew points, i. In this guide I have only shown the two "hardcore" ways of skilling your crew. The game server only sends information of a vehicle that's concealed to the client when the player is at a minimal distance from the enemy. "Shared" skills like keen vision and repair are taken as an average of all available crew members. The next tank on the list – T-80U – also belongs to the Soviet Union and is a rank higher than the Object 906. The tank has top-tier specifications and features that are helpful to win more games and defeat more foes. Realistic Battles. There’s no “palpable difference” whatsoever, the difference between both Expert and Ace is so small that it becomes extremely niche in. Armour on the cruiser tanks are at a minimum to keep speed, but will improve as you move down the rank. Vitality. Targeting>Weapon Reloading>Tank Driving That should be the first priority for maxed out skills. The Tank, Infantry, Mk IV, Churchill III (A22) (or just Churchill III) is a rank III British heavy tank with a battle rating of 4. The best skills to spend crew points on first are vitality, precision, and accuracy. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. 3 (SB). War Thunder removed E-100 (15cm) model with no trace. 9 March 2018 Development. These can be how quickly aircraft are repaired by the ground crew on the airfield, how fast a tank's. It allows them to take more hits. You can also gain an additional crew for each nation by participating in our referral system. Maybe you changed the crew from Air Vehicles to Ground Vehicles, in that case the skills drop to 0, but if you change back to Air Vehicles you will recover them. pretty much the title. Field repair, reloading and leadership (increases all other skills by a small amount) are the most useful, and agility (decreases the amount of time needed for a crew member to. . Yes, it does effect the reloading time. FishBallGamez • 5 mo. While it is important to have a good rangefinding skill in RB, its useless in AB. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Specialising crews is good. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. I don't like how crew skills are made for tanks at the moment. Vitality is the priority at the start, as it enormously increases your survivability, and the others make your tank handling increase, and accuracy increase, and aiming. Would you agree? เข้าสู่ระบบ ร้านค้า. Crew points are for the vehicle category not the individual vehicle in that specific crew slot. The training cost is 170,000 SL. You just repair as you go, and getting your engine or guns back ASAP is a matter of highest importance. . There will be a training fee when you change the old vehicle with the new one, but the crew skill will not change. Crew skills . The Ho-Ri Production was introduced in Update 1. For tanks with smaller crews, one member may take on multiple roles, such as in the T-70. G-Tolerance - (Max 5620). Having 5 plane slots for ground would be overkill. Crew qualifications are an INCREDIBLY important part of making your vehicle as effective as possible in War Thunder, yet it isn't understood by everyone who. . say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. This is going to cover Crew Skills, whats best to put into points wise, what to avoid, and ways to get th. Description. The expert qualification cost is 590,000 SL. pretty much the title. Repair rank I usually chose 1 crew and let it be my "mechanic crew" and invest heavily on repair rank there, up to a point its rank matches the aircraft i fly. The Stuarts. Achieve 4:1 K/D against gimped US tanks while watching Netflix and eating cheetos on the side. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. 0 /8. Some exceptions: if you have a crew dedicated to tank destroyers/long range snipers (like a properly played Tiger), driving may be less of a priority. Other skills can wait. but I've recently started playing tanks seriously and I'm not sure how to split it. I would imagine that like aircraft skills, crew just take so much damage that double health means nothing. In all, if you leave 2 crew members alive in the target tank, they will take the places of the Driver and Gunner after a. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Now that there aren't gonna be any more resets, I'd like to improve some of the tanks properties wit. For tanks with more than 5 crew it actually buffs the tank's performance as the algorithm needs only 1 skill set to maintain optimal operating conditions. Would you agree?This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Weapon Reload (obviously) Targeting (helps you get your gun on target faster) Tank Driving (your control is better) Repair and Vitality for all crew members at least a bit, (up to "3" is decent) along with Agility in case you take a shot to the Boris. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. but I've recently started playing tanks seriously and I'm not sure how to split it. Climb a hill and watch the tanks coming from the spawn in a realistic custom battle, you can clearly see them but you can't scout them as they're too far >1200m. III has a more capable 6-pounder gun as its. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. ) for top tier you'll want to aim to get night vision (Thermals)/apfsds as the main focus, as stock. The skills for each vehichle type are seperate but the xp is universal between them in the crew slot. The prototype was completed in September 1979 and began field trials soon after. play the wiesel 1a4 and use your cheat gen 3 thermals at 7. Only one tiger porsche were used in war as a command tank. War Thunder is a cross-platform military online game for Windows and Linux PC, Mac, PS4, PS5, Xbox One and Xbox Series X|S dedicated to combat aircraft, ground vehicles and naval forces. With 6k GE you can make at least 3 decent crews, which can gain xp well afterwards by themselves. 8. So I remade one myself (+. I am still just getting started in War Thunder, and I've accumulated a bunch of crew training points that I have yet to allocate. Browse. REMAKE: this video, I explain all the crew skills currently in the game. . I used to think that rangefinding helped with having an armor. The lowest number nest to the skill means that skill is a priority. Best tip I can give you is not rushing at all. Here's a suggestion to make it closer to the "plane" crew skills I'll make a compilation of the curent crew skills, then show what I don't like about them, then my suggestion. Then everything else is varying degrees of useful. For tanks with smaller crews, one member may take on multiple roles, such as in the T-70. Crew 4: Light (Attacker for RB) Attacker / DB Attacker / DB. Power-to-weight ratio. 3. And you don't "stop for repairs" in Naval. War Thunder. Its fairly cheap to get level 2-3, but id leave it at that in favour of other skills. Some skills are really expensive some not so much, you could have a lv30 crew with very important skills trained and a lv50 one with nothing useful on it. In tanks with 5 crew the attribution of crew specific skills is self explanatory. Just a quick overview of what the different crew skills mean and how to prioritize them. Hello, air newbie here. so you need 2. Do you enjoy light and mediums tanks more than heavy tanks and tank destroyers? Go for the artillery skills! I'm grinding American Tech Tree and tanks and I'm wondering how to spend Crew Skills because there's so many options I don't know how to prioritize. but I've recently started playing tanks seriously and I'm not sure how to split it. If anyone of you has ever played Battlefield Play4Free, you might remember that you can reset your Crew Skill Points to try and specialize your character in different skills. ago. Now the more tricky part is how to actually spend your points. After this, i'd like people to suggest their improvemets t. Now I'm giving it another shot, and I must say it's pretty amazing. All Discussions. Originally posted by Foxtrot39: For tanks. The vehicle's rank must be within the level of your "Repair Rank" crew skill. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Is especially useful since Japan features a lot of open-top tanks. THE SHOOTING RANGE 156: Japanese tank destroyer Type 16 / War Thunder. On crew skills, it states in vitality "Health of the crew members as well as speed of their recovery if they are wounded" Does this imply that if they are hit by shrapnel and survive, are they slowly healing? Like it's really strange how they are phrasing that. . Introduced in the Closed Beta Test for Ground Forces before Update 1. REMAKE: this video, I explain all the crew skills currently in the game. The T-34 (1941) is the second variant of the T-34 medium tank family. Some skills are really expensive some not so much, you could have a lv30 crew with very important skills trained and a lv50 one with nothing useful on it. Forums;I was just reading that Radio communication skill speeds up the speed at which allied players (teammates) are Identified in sim mode. Leadership - commander: increases crew skill. So I am seeing a few people say the following tank crew kills should be focused on. So +5 when you get both. 3 queue. 0. the more expensive everything gets. 5/5 so your gunner can adjust in azimuth and elevation simultaneously, reloading, leadership. The only major design requirement was that. 1. Since there haven't been any vehicle requests in the last few discussions, I thought it would be interesting to talk about something completely different this time. All the other guides I found were eith. parts, fpe, adjustment of fire, elevation mechanism, crew replenishment. Nice nerco btw. The maximum point value for each stat is shown in the game, so you can calculate the maximum number of points per crew if you're bored -- just add up all the max values. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. ago. You can, theres a tab where you can select ground/air/naval skills in that particular crew slot. For tanks, the arty skills are an easy 10 levels that cost nothing to train, while the last 2 levels gained from the repair skill will single handedly take you hours of grinding to get. Has a total of five stages corresponding with the number of vehicle ranks in the game. parts, fpe, adjustment of fire, elevation mechanism, crew replenishment. but I've recently started playing tanks seriously and I'm not sure how to split it. The visibility stat basically affects your enemy’s crew vision skills. 000 GE to maximize crew for airplane. Thank you bro, The only thing I maxed out now is the reload, repairing and the vital for all crew members, because my favorite tank has chit armor and every single hit I have taken resulting in crew member being KO'd, also it doesn't even. 50% of the crew is obtained via playing (XP) or paying. Field repair usually is the last since it averages out across whole crew. Reload and repair, I guess? I mean, these are my priority crew skills for all tanks anyway Reply yung_pindakaas 11. Take your time in dominating the vehicles you already gave, you'll see that having fun in the game and becoming better gives you a better rush, you'll get the next vehicles faster than you think. In this guide I have only shown the two "hardcore" ways of skilling your crew. Each have their own unique skills to help enhance the tank in their role, from driving capabilities, gun laying, and communications. pretty much the title. Try playing the same tank on a 60+ skill crew and a fresh crew. 6. 41, the T-34 (1940) was the Soviet Army ground forces' first mass-produced medium tank. Feb 21, 2015 @ 3:31pm Can someone give a definitive description as to what each Crew Member skill does for Tanks I can't find any skill guide online as most of the skill guides or descriptions are for Planes. Like example, I think I aced my T-34-85 just by playing it with an elite crew so much, because I loved it. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. For instance, the Bf 109 F-4/trop requires repair rank 3. For RB it's less exaggerated, but there is still a huge difference between high level crew + modules unlocked, versus mediocre crew + standard tank. I have learned to train these above all other skills since there are many tanks that wont take full advantage of the other traits like driving skill or vitality. pretty much the title. The Ace qualification is 950,000 RP. 55 "Royal Armour" along with the rest of the initial British Ground Forces Tree. They can dictate a win in a 1v1 where you might need to repair faster or get you gun on target ASAP. This plus the "Visibility" rating of your vehicle effects the render-in range for the enemy and vice-versa. pretty much the title. 0 (AB/RB) and 4. The air crew is 8. Weapon reload - loader: increases fire rate (increases reload speed) Tank driving - driver: increases input responsiveness. Yes. For tanks, the arty skills are an easy 10 levels that cost nothing to train, while the last 2 levels gained from the repair skill will single handedly take you hours of grinding to get. i don't really play aircraft or ships a lot so. ago. Pretty sure it can double the “hp” of your crew. pretty much the title. These don't really play a role in War Thunder and are expendable crew members and replacements. in theory you can max out everything, if you play long enough. At most, getting the crew skills to their maximum will give a relative increase of +5 for each skill. Josephs_Piano November 9, 2023, 8:49pm #366. As a general rule, then move on to other modifications like tracks, engine, filter (ETC. Report post. 53, the entire system of detection and recognition (transmitting markers) has been fully updated. . pretty much the title. ago. Believe me, invisible tanks are not a Gaijin 'glitch' they purposefully disappear for players that have poor vision at a certain range. 91%. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Better conversion but lower RP totals and it's spread across 3 crews instead of focusing on a targeted crew. Before I say what crew skill I prioritize in is the gamemode that I play important to mention? I've played both AB and RB and I prefer AB much more than RB. Each skill that can be upgraded is detailed more on the crew skills page. Business, Economics, and Finance. Something like that. I'm not new, and I know it affects crew replacement time, I want to know by how much, if it affects the speed of getting a new crew from cap, and how it changes with the skill level of each separate crewmember like say my gunner has max agility and is replaced by a 0 level loader vs a max level loader replacing a min level gunner, which is the faster one.